COSMO #1

Cosmo1.jpg

NEW ONGOING SERIES! “Space Aces” – Part One: Cosmo is a Martian with the skills of a warrior and a heart of gold. He’s the leader of his M.A.R.S. unit that explores the solar system. What was meant to be a routine scouting mission turns into a much larger adventure Cosmo and his friends stumble upon a panicked human and encounter some ferocious foes!

– Archie Comics

After the release of issue #290, Sonic the Hedgehog – a comic series that defined my childhood – was cancelled by its parent company Archie Comics, as was Megman comic series, following its 55th issue.

Writer Ian Flynn (Sonic the Hedgehog, Jughead, Megaman), and Artists Matt Herms and Tracy Yardley (Sonic the Hedgehog, Sonic Universe) return to work on a ressurected Archie Classic; the return of Cosmo the Merry Martian, which originally ran from 1958-59.

Admittedly, I’ve never read the original Cosmo series, but it’s obvious that Flynn, Herms, and Yardley did the series loads of just. The most obvious example is the makeover of the cast; the original Cosmo (and all the Martian characters for that matter) looked like something out of “A Boy and his Blob”, somewhat creepy by today’s standards. By the appearance of the cover art, it seemed reminiscent of Asterix or Mort and Phil, so yes, a makeover was long overdue. Yardley succeeds in creating a more aesthetically appealing cast of characters, lending more of a compliment to a family-oriented title.

The plot – by Ian Flynn standards – is surprisingly simple, bringing images of films like Planet 51 coincidentally, regarding the first 10 pages. A spacefaring Captain Max Strongjaw (who makes it impossible not to think of Patrick Warburton) is beamed into an alien spacecraft owned by the titular character Cosmo. After mistaking the crew for captors, Strongjaw is introduced to the crew and accompanies them to the Moon, where they’re investigating a distress signal.

From what I’ve read about the original 6-issue series, the stories always ended in a cliff hanger, and Flynn definitely revives that tradition in this relaunch. Again, the plot is very simple, and some of the characters seem to run on autopilot with predictable but easily digested archetypes (the bold, yet bumbling captain, the swashbuckling, overly confident protagonist, etc). In other words, Flynn re-created a series that’s perfect for its target audience.

Art wise, for any fan of the Sonic or Megaman series, there really isn’t much to say. Herms delivers with his signature bright and vibrant style as this issue’s colorist, making for some stunning art work. And Yardley’s character designs were astute and long overdue, rounding out this attempt at reviving a classic a modern success. It’s something any fan of Archie or Flynn/Herms/Yardley can enjoy.

 

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